Do you like the idea of a Role Playing Game, but swords and wizards don’t do it for you? How about space: the final frontier?
Modiphious publishes the Star Trek Adventures Role Playing Game, and let me tell you: It’s great. There are no dragons to kill. Instead, you play a crew aboard a space ship, exploring new galaxies and watching the red shirts closely as you beam down to strange planets. Great for one shots and ongoing games, the Star Trek RPG satisfies any fans of the genre.
Team building is a beautiful thing. So much of it is cooperation and communication.
Want to know a secret? The same is true about Dungeons and Dragons.
It’s not easy killing goblins. It’s a lot harder when no one is talking and everyone is off doing their own thing. I’ve watched it happen in kids and adults, though. Once the encounters start, people start working together. A few games in, and they are working like a team.
Different characters in the game have obvious strengths and weaknesses. Different players have different communication styles. When they all become deeply engaged with the game, they take all this into account and start becoming a team. The tough fighter stands in front of the weak wizard and the cleric makes sure they all stay healed. It’s a beautiful thing to winess.
Interested in bringing this type of experience to your office? Contact me for more information!
Role Playing Games and horror have a rich tradition together. Games such as Call of Cthulhu have created immersive experiences where you don’t just watch the hero on the screen. Instead, you’re responsible for if they live or die. So many people love to yell advice at the TV when the characters in a slasher flick are doing something dumb. Role-playing games are your chance to prove you can do it better.
All through October, Chicago Dungeon Master will be running a special on scary RPG games. Be it Dread, Call of Cthulhu, or even a scary D&D game, it’s 30% off. Just type “Spoopy” into the contact form below and the value is locked in for you.
One of the cool things about Dungeons and Dragons is that there are so many different ways to play. Some people just like rolling dice and killing monsters. Some like puzzles and exploration. Other players like to create a detailed character with in-depth backstories and motivations.
This one if for that last group.
How often do you spend all your time on a backstory for it not to matter? It gets completely eclipsed by the DMs grand vision of the story they want to tell. To be fair, it’s a hard balance to strike, especially with multiple players. Frankly, it’s one of my favorite challenges.
I view all that backstory as building blocks to base the campaign on. Game by game, the spotlight changes as to which character is highlighted. Eventually, all the backstories are woven together to such a point that it’s the parties back story. Everyone is fighting for the same goals and the story is all about you.
Looking for a deep role playing experience? Contact me for more information!
I’ve spoken to a lot of people who never started playing D&D because they were afraid it was too complex. Honestly, I’m not going to tell you you’re wrong. Not everyone has the same brain when it comes to remembering rules and how to implement them. Some people get it right away. Some people struggle on their 20th game about exactly how a spell works.
You know what? That’s okay.
Here is the thing no one tells you when it comes to learning Dungeons and Dragons: Knowing the rules doesn’t matter.
At it’s heart, Dungeons and Dragons is a cooperative game. There are no winners or losers. Not knowing all the rules doesn’t give you a disadvantage, provided someone at the table is willing to help you along.
In my career as a Dungeon Master, I’ve taught many players how to play the game and took them through the first adventures, and many more after that! I’m a believer of teach as you go. From the moment the first game starts, you are playing. The how and why can all happen down the road. The story comes first and you get to be an active participant in that from the get go.
Interested in dipping your tow in and seeing what the game is all about? Contact me for more information!
Dungeons and Dragons is more popular than ever before. Between Stranger Things and Critical Role, more people have been exposed to it than ever before. It’s fun to watch and invites visions of high adventure and dark dungeons. For some, actually starting a game can be intimidating, however. It seems like there is so much to know. What books does someone even need? Do you need to read the whole thing?
At Chicago Dungeon Master, we specialize in first time gamers. We supply everything you need, form dice to character sheets. Don’t worry about knowing the rules; we’ll teach you as you go. Give us a few minutes and you’ll be slaying goblins and saving the village. We can run a single game, or an ongoing campaign. We’ll take care of all the hard work for you.
One of the problems many people run into during one shots is linking the characters together. If you’ve met in a tavern once, you’ve done it a thousand times. I have a little technique I like to use to link the party together and let players develop some fun backstory in the process.
At the beginning of the game, I give everyone an index card. They make up something from their backstory and write it on the card. Once everyone has done that, they pass it to their left. That person gets to figure out how they were connected to that event and they write that on the card. That whole process is repeated one more time. By the end of it, every character at the table is connected to a few of the other ones and I have some great info to work into my plot.
Interested in a Dungeons and Dragons one shot like this? Chicago Dungeon Master currently has slots open for one shots, as well as ongoing campaigns. Contact us for more information!
Rarely have I played a game as satisfying and easy to learn as Dread. There are no dice in this one. Instead of rolling when characters want to complete a task, they pull a block form a Jenga tower, plane and simple. If the tower stands, you’ve made it… for now. If it falls, well, it looks like the monster has caught up and unfortunately, your character won’t see the end credits.
As it is used to run horror stories, the mechanic is perfect. Nothing rattles the nerves like trying to pull a block out of a rickety tower as the killer creeps up behind you. Trying to hold your hand steady while your character tries to get the car started in time is thrilling. Your friends will root for you… kind of. If you knock down the tower, that means they are safe for just a little bit longer.
Interested in giving it a go? Chicago Dungeon Master currently has slots open to play! Contact us for more information.
Not all RPGs make you larger than life heroes. In Call of Cthulhu, you play a lowly human in a universe full of otherworldly horrors. Beneath the surface of reality lay a mass a writhing tentacles, strange beings from the stars, and untold dangers that slumber in the deep, waiting for when the stars are right.
At it’s heart, Call of Cthulhu is a game about mysteries. Your human might be a priest, a taxi driver, or a criminal, but they will all be investigators. Can you find the clues and thwart the evil before it’s to late? In Call of Cthulhu, rarely is anything that it seems at its base level. You’ll have to dig deeper and risk your mind and body to save the day.
Interested in learning how? Chicago Dungeon Master currently has slots open for one shots and ongoing campaigns. Contact us to learn more.
A new edition of Vampire the Masquerade released earlier this year. For those unfamiliar, it is a table top role playing game in the vein of Dungeons and Dragons, but with a drastically different take. You are not heroes questing for gold and saving the land. Instead, you are a modern day vampire, controlling the world from the shadows while you fight a never ending war against your own kind.
Vampire the Masquerade takes place in our world, just a little different. That sewer grate leads to a secret vampire coven. The local newspaper is controlled by a Ventrue, who uses it to feed misinformation. Gangrel vampires prowl the parks, changing shape and feeding on those unlucky enough to cross their paths after dark. Nosferatu hide in the sewers, brokering information to those that will pay. The humans live their day to day lives clueless as to what hides behind every corner.
Interested in giving it a try? Chicago Dungeon Master currently has open slots of one shots and ongoing games. Contact us below for more information.